Disaster Level - Level Design and Environmental Storytelling
For this personal project, the primary objective was to utilize the environment and level design as a narrative tool. The narrative centers around a catastrophic tornado sweeping through a neighborhood, leaving a paramedic stranded and desperate to reach a burning house to rescue a trapped civilian. Throughout the level, players encounter elements including shattered windows with vantage points of the main objective and environmental obstacles/aids that either impede or assist the player in making their way towards the ultimate goal.
Video Playthrough: Disaster Level