Design Portfolio
Welcome to my website! Here you can find previous projects and work I have done to demonstrate my layout and design skills in a video game capacity.
No Return Development Support
Integrated and balanced multiple new levels to The Last of Us’ No Return Mode. Levels included Overlook, School, Streets, and Nest
My Work
Cabin in The Woods
Designed a BO3 Zombies map from graybox to set dress. Scripted a multi step easter egg
Designed and iterated on the level layout and balanced the currency in this Game Jam game.
Laid out the level and designed increasingly difficult puzzles using lasers and other puzzle game mechanics.
Designed the layout as well as the functionality of progression blockers.
Laid out the level and designed increasingly difficult puzzles using lasers and other puzzle game mechanics.
Designed the layout and environmental story telling for this short story.
Designed the layout and environmental story telling for this short story.
Designed a multiplayer level for an FPS game.
Designed the layout and set dressed this level.
Conceptualized, grey boxed, and set dressed this cinematic scene.
Designed the layout and puzzles for this game jam game.
About Me
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Naughty Dog: Quality Assurance and Development Support
Mastered numerous design systems to actively implement fixes for bugs and issues throughout the development cycle.
Authored detailed reports of test defects consisting of necessary debug data, direct reproduction steps, and informative media for ease of translation through different channels of correspondence.
Owned, designed, and vetted testing workflows department-wide and idealized refinements for established practices to increase efficiency and productivity.
Oversaw the maturation of apprentice colleagues and their quality of work; prepared them as independent testers with the expertise of Naughty Dog’s tools and systems, database maintenance, task delegation, and thorough investigative habits.
Trusted by the design team to create, iterate, and implement a level to The Last of Us Multiplayer project.
Complex Networks: IT Fellow
Worked with the web operations team to fix web related issues, expand the Complex website.
Collaborated with a small team to produce a game show application to be used for a new show.
Rochester Institute of Technology: Teachers Assistant
Classes included: Level Design, 3D Animation and Asset Production, 2D Animation and Asset Production, and Game Design + Development
Assisted students during classroom lectures, mentored students after class hours, graded homework and projects, occasionally lectured.
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Rochester Institute of Technology 2021, Cum Laude, 3.5 GPA
BS Game Design and Development
Academy for Information Technology 2017