Scrap Run - Level Design and Currency Balance
I was given the task of designing the game's level layout and fine-tuning the currency system for a player-balanced experience in this game jam project. Finding scrap to fix the vehicles placed around the level is the main goal of the game. The distribution of scrap had to be kept in a precise balance, which created an additional layer of difficulty by providing just the right amount of scarcity. Replayability is increased by the level design's numerous dynamic aspects, which include corridors made of shipping containers and swinging garage doors.
Video Playthrough: Scrap Run