No Return Level Integration - Balance and Patching

During the production of The Last of Us Part 2 Remastered, I was tasked with porting several story mode levels into the No Return Rogue-Like mode. During this, I was in charge of laying out and balancing item drops, enemy spawns, path blocks to prevent level escapes, and script updates in order to provide a AAA experience to the player in the expansion DLC.
Video Playthroughs : Overlook / Streets / Nest / School